Property Template

Name: colonyMaxSpiceStoredPerColony (Example)

Description: Adjusts how much spice per colony on a planet that planet can store (What this script does in a brief description)

Type: int32

Initial value(s): 5 (What was the initial state in spore, it is usually a number or true/false.  If the property is found in multiple files, multiple values should be listed)

Safe Values: Up to 10 (the safe levels that have been tested for this code)

Description
(This is a more detailed description, saying what exactly are the effects. For the example above it would be):

Adjusts how much spice per colony on a planet that planet can store. Safe level is tested at 10 to work, but you cannot store on ship more than 99 without another mod. This may glitch homeworlds with 12 colonies, 8 is maximum for homeworld with 12 colonies to not exceed 99. Tested safe with 1, though that would make space even more annoying.

The spice stored on a colony is also affected by the Spice Storage tool.

File Index
(Files or folders that this script is in. If a file has its own page it should be linked here; otherwise just the folder should be linked.)

gametuning~\colony_limits~.prop.xml