Name: spacesuperpowers~.prop.xml
Folder: gametuning~/
Description: Some superpower-related values.
Stage(s): Space
Detailed Description[]
Adjusts values of the rewards for the traits your species gains throughout the earlier stages of the game.
These are the lines of code, their default values, and their function:
<float name="SuperPowerBioDisasterFrequencyMultiplier">3</float>
The change in frequency of eco-distasters caused by the "green keeper" trait, obtained by being religious n the civilization stage. Remember that the higher the number, the longer it takes for eco-disasters to occur.
<float name="SuperPowerEnergyMultiplier">1.5</float>
The multiplier on your maximum energy capacity if you have the "Power monger" trait. By default, it is set to 50% higher than normal. A value of 1 would mean no change.
<float name="SuperPowerHealthMultiplier">1.5</float>
This is like the previous line, except it deals with the maximum amount of health instead of energy, and it applies to the health-increasing trait.
<float name="SuperPowerRaidFrequencyMultiplier">3</float>
Like the "Green Keeper" trait, this line effects the change in frequency of pirate attacks if you have the "Pirates B Gone" trait.
<float name="SuperPowerSpeedMultiplier">2</float>
Effects the speed of interstellar travel for the trait obtained by being adaptable in the creature stage. A value of 2 means double the speed of someone who doesn't have the trait.
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<float name="SuperPowerSpiceIncreaseMultiplier">1.5</float>
Effects the speed of spice production for the "spice savant" trait, obtained by being economic in the civilization stage.
<float name="SuperPowerToolCostMultiplier">0.8</float>
Effects the price of a particular type of tool if you have a particular type of trait. This value effects multiple traits- for instance, it effects the price colonization tools for the "colonization craze" trait. It also applies to the price of friendly tools or weapons depending on the trait.
Properties[]
Coming soon...